Overburn

Game development
Playable prototype

A racing prototype about keeping an overpowered hovercraft under control.

Overburn’s eight-racer prototype, following two rivals across the Salt Flats.
Overburn / ViewRacing on the Salt Flats in the eight-racer prototype. September 2026.
The project

Overburn is about driving something with more power than you can comfortably handle. You skim above the track, carry momentum into corners, and decide when the extra speed is worth the heat.

It started as a handling experiment in Godot and grew into an eight-racer prototype. The current course has alternate routes, narrow sections, and rivals that can knock you off your line.

I’m still working on the feel: finding room to pass, recovering from a bad corner, and making the machine satisfying to control.

Engineering notes

It has to feel good to drive.

Tests help explain what the vehicle is doing. Playing it is how I decide whether it’s fun.

Momentum and heat
The craft hovers just above the track. Extra thrust builds heat, so speed comes with a tradeoff.
Rivals on the track
Seven other racers share the same vehicle physics. Passing means finding room and dealing with contact.
Race your best run
A recorded ghost lets you compare your next attempt with your best lap from the session.
Current state

The eight-racer build is playable. Race behavior and performance still need work.

All work